been working on the FSDS3 conversion of the One-Eleven
& part of this has been trying to improve the
Transferring the backlighting technique from gmax
to FSDS is bizarre to say the least, but knowing
it is possible encouraged enough trial & error
to find a reasonable way.
The picture on the right is taken from a BAC sales
brochure and shows the kind of effect needed.
Main instruments floodlit & overhead backlit.
The real aircraft had rheostats to adjust the intensity
(something not possible in Flight Simulator).
Brightness levels in the model are fixed & hopefully
at a nice balance for readability without being
Full cockpit floodlighting is still available (as
it was before, see final picture).
The FSDS3 1-11 will hopefully be available well
before the new version of Flight Simulator.
Sadly, there is a major blurring problem to overcome
on the exterior aircraft model yet (and it can't
be fixed by removing mip-maps!)