| Q: |
Why do I get sound corruption
and/or system crashes when using your engine sounds? |
| A: |
You probably have an Audigy 2 ZS sound card. Something
in either the sound card itself or the drivers for it
has a major fault. The sounds work fine with other sound
cards and have done for years.
It is not only my sounds causing sqeals and crashes, I've
now seen similar forum posts involving four other FS developers.
Latest news: Apparently some have found the latest drivers
from Creative do now cure the problem. |
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| Q: |
Do your models fly like the real
thing? |
| A: |
No FS model flys exactly like the real thing.
All of my models have flight models that perform well
across the normal range of operation when compared to
real data for the aircraft. They will not perform anything
like as accurately at the edges of their normal flight
envelope.
All models except the 1-11 have been tested (& passed
fit) by pilots of the real thing. Strangely enough,
the 1-11 gets the most compliments for it's flight model
from real world pilots though.
The Comet flight model had not been updated for a long
time, but the August 2007 version is now up to the same
kind of standard as the other models. |
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| Q: |
Why do my textures look blurred? |
| A: |
Your video card probably does not like the textures
to contain mip-maps.
The models come with 32-bit mip-mapped textures, but they
can easily be converted to other formats.
So long as your system handles them well, 32-bit textures
offer the very best in image quality. DXT formats
are compressed formats & they make smaller file sizes
at the expense of some image quality.
Most textures do convert to DXT very well, but complex
shading & dirt effects can often give varying degrees
of corruption, both in detail & colour.
If you would prefer DXT3 format, or need to remove the
mip-maps, each model contains a simple texture conversion
utility that can quickly convert the textures for you.
Read about it here... Converting
Textures |
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|
| Q: |
Why doesn't my model
take off at a reasonable speed? |
| A: |
The Elevator Trim (or Tail trim) needs to be set correctly
for take off. All of the models here need some nose
up trim to rotate effectively at the correct speed. |
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| Q: |
Can I use the models in FS2002? |
| A: |
All the models are now made for FS2004 only & I
do not test them at all in FS2002.
They can be used in FS2002, visually they are fine, but
the flight dynamics will not behave properly. There
are some other minor issues with the panels in FS2002.
Installing
in FS2002 |
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| Q: |
Can I use the models in FSX? |
| A: |
All the models are made for FS2004.
The latest VC10 models are fully compatible with FSX SP2.
The latest version of the Comet will work well in FSX
with only a few minor faults.
The other models all work to some degree, but are missing
some minor parts and textures. |
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|
| Q: |
Why don't any of your aircraft
models have animated thrust reversers? |
| A: |
All of the aircraft I've modelled have an internal thrust
reverse mechanism with no externally visible moving parts.
They have clam shell doors inside the rear of the engines
and these close off the rear exhaust deflecting the jet
outward through vents. |
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|
| Q: |
How do I open the rear door on
the 1-11 model? |
| A: |
The rear door is linked to the 'tailhook' function in
FS. The FS menu has a section for keyboard key assignments,
so check what key works the tailhook. If there isn't
already an assignment, assign a key for yourself.
Lots of models have special features attached to 'tailhook'. |
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| Q: |
How do I display the fuel pipes
on the VC10 C1K? |
| A: |
The fuel pipes are assigned to 'tailhook' as well. |
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| Q: |
Pressing the tailhook key on the
VC10 airliners displays a pod under the wing. What
is it? |
| A: |
When needed, the VC10 could transport a spare Conway
engine inside the pod to a stricken VC10. The RAF
don't use the pods since they can store the engine inside
the aircraft. |
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|
| Q: |
I can open the aircraft doors,
but how do I get the airport steps to appear? |
| A: |
The parking brakes need to be on for the steps to display. |
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|
| Q: |
How can I see the wing views without
Active Camera? |
| A: |
In cockpit view, hold down '5' and '7' together on your
keyboard's numeric key pad & you will get a wing view.
'5' and '9', '5' and '1', '5'
and '3' also give other wing views.
You'll need to have 'Num Lock' ON to use the numeric key
pad. |
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|
| Q: |
Are you ever going to model anything
else? |
| A: |
No, I've long since stopped making 'new' models.
I will update the existing stuff from time to time, but
all you'll ever get from me is One-Elevens, VC10s, Comets
& Tridents. |
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| Q: |
Have you ever thought of converting
the Comet model into a Nimrod? |
| A: |
Go away. |
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