Nothing terribly exciting I'm afraid, but it needed
doing.
The Trident model is now built with FSDS3 (finally
dragging the model into ye olde FS2004 standards!!)
All of the VC is now textured, with a few extra
features & improvements.
The VC controls are now draggable (like on the
1-11 & Comet).
There are wing views available from inside the
VC panel.
| Externally not much is different:- |
- The DECAL texture on the nose &
above the cockpit has been replaced by
a new texture assignment in the FUSE_1
texture file. This is to fix the reflective
problem in FSX.
- Wingflex now works by g-force.
- Outer slats open a little more.
- Small accuracy improvements on the
BA & BEA textures.
|
| A couple of small panel fixes :- |
- The 'Top Temp' system is now ON by default.
The switches are now correctly 'override'
switches, ie switch ON to override (turn
off) the system.
- Engine temperature parameter adjusted,
it is now easier to overheat engines if
'Top Temp' not used.
- Mach meter redesigned, to overcome
a display bug in FSX which made it inaccurate.
|
The main benefit of this update could be for FSX
users, where it is now pretty much fully compatible.
Colours are correct & no reflective areas where
there shouldn't be, inside or out.
If only I could run it through the FSX compiler
without having to practically rebuild the bloody
model! |