Super VC10 update - 28 December
to the exterior model
New landing gear. Much more accurate in closeup
than the old gear which was still the same structure
from the original model made in 2001.
Another main improvement is in the accuracy
of the proportions for the Super VC10. The original
model was compromised slightly because it was made
from the smaller Standard VC10 model (which was
always more accurate).
The new Super model is better all round, most easily
noticed in better placement of the doors, window
'BOAC' now fits in the right place at the front
Since the texture layout has now changed slightly, old
repaints will no longer line up perfectly. So I've included
all the Super VC10 liveries in the new download pack.
There are also a number of small corrections to the existing
These are the new paint jobs:-
||BOAC / BA titles
The early prototype Supers now have the correct old style
full length outer wing fences, rather than the double
leading edge fences seen on the final production aircraft.
There are a few other minor enhancements to the 3D model,
such as interior cockpit frame pillars and better sized
BOAC 'V' on the rear of the fuselage.
The 3D model should also now render fully in FSX, although
the window glass does not shine.
to the panel
Just tried to breathe a bit of new life
into the old panel.
The main panel is now at a slightly higher resolution
so that the text is a bit clearer.
The colour balance is better, with the cockpit views
also being brightened & colour balanced to match.
Some new beeps & bells added, as well as the
V1 & Vr calls, like the extra sounds on the
1-11 & Trident models.
old auto pilot was a bit loose in altitude hold,
often letting the altitude creep.
The idea of a 'DATUM ADJUST' caused that, but I've
since realized how to do it better. So that has
now been sorted, altitude hold keeps it where it
ought to be, while the DATUM ADJUST still allows
small changes in vertical speed.
One other adjustment is to the landing lights.
A few recent fog bound landings have thrown up a
problem I'd not seen before. The landing beams (I
didn't ask for them!) appear to cast some strange
kind of shadow across the windows in bad visibility.
So I've changed the angle of the beams to remove
that odd effect.