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One-Eleven update - 23 April 2006 |
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Changes
to the panel
- Improved night lighting
in the VC.
- The APU has been altered
so that it will no longer increase the overall
thrust if it's running in flight.
- Minor accuracy fix
to the GS fail flags, in a live situation they
will now only show when tuned to an ILS frequency.
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VC night lighting now has
backlit overhead panel & floodlit main panel.
(see more here BAC
1-11 VC Lighting)
I'm still not happy with it, but given the way
VC's work (or don't) it's as good as it can be.
Unfortunately, even though it's the same code, it's impossible
to make the 2D panel and VC look the same! ? |
Note that the
red/pink cockpit lights are on by default, so you have
to turn them off (left side overhead panel) to get the
lighting conditions shown above.
Changes to the exterior model
- New wing modelling improvements & wing
textures to bring them up to a similar accuracy
level as the rest of the model.
- Better passenger window
textures.
- The landing/taxi lights are now brighter (brighter
than in the picture above).
- An engine overheat warning
is less likely. (air file alteration)
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The wing textures are now much better.
The wings were pretty much from the original
model going back more than 5 years & I'd not noticed
how bad they were before. The old ailerons were a little
too wide at the inner end & the spoilers were out
of alignment. The flap track fairings have also been refined
a little bit. |

All models are now painted to the same standard.
All Textures are in 32-bit format. The
texture converter in each aircraft's folder can quickly
convert all textures to either 32-bit or DXT3 (with or
without mip-maps). (see more
here Converting
Texture Format)
Even though some parts have
been re-textured all existing repaints will still work
fine with the new models. |

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